I was sad when a soldier died in XCOM in XCOM 2 I'm just frustrated by it. But when RNG and a seriously unbalanced difficulty curve right from the start screw you up so badly, it's just not fun for me. I need accept that squad-mates will die, that this is war, to accept the transitory nature of life and death and all that jazz. I admit to quite a lot of savescumming as well, something I never did in the original game.
#Xcom 2 aliens series
I can only imagine the frustration of a newcomer to the series venturing into a game for the first time. Soldiers simply break too easily early on in the game, making it hard to get up to speed. This wasn't because of a series of tactical mistakes on my part either. But almost instantly I was losing, or nearly losing, missions because I'd have one guy mind-controlled, two panicking, and the other unconscious from a sword attack. I've heard this from other gamers as well, so I know I'm not alone. Moving from the over-map to the tactical missions, the game throws serious difficulty at you almost out of the gates. There's such a thing as too many options, too many choices, and when you're endlessly bombarded by them it's simply not fun.īesides, the crazy factor should ramp up over time. Not having to go pick up every single thing (seriously, making supply drops a three-day pickup is ridiculous) would also help. Auto-assigning engineers to new projects and then manually moving them later would also help. Little things, like a research queue, would help a lot. They’re lean, mean, and they have a huge cranium.
![xcom 2 aliens xcom 2 aliens](https://i.pinimg.com/originals/ba/0b/2b/ba0b2be057b8e6aae3c585c32f3eb9ed.jpg)
Even if I was a much more talented player, I think I'd still be irritated at the ceaseless stream of interruptions. Sectoid in XCOM 2 These are the stereotypical aliens people have come to think of and History Channel has become all about. When I made bad decisions and various world powers dropped out of the XCOM Project and presumably tried to fend off the aliens all on their lonesome (fools!) But this is a whole new level of crazy, and I'm not sure it really works. I didn't feel this way in the first XCOM. I mean, yes, there were times when things fell apart all around me. And I'm juggling too many tasks, and the fun is taking a beating.
![xcom 2 aliens xcom 2 aliens](https://i.ytimg.com/vi/OE9Y9W3uRWk/maxresdefault.jpg)
The game is still enormous fun, but this aspect of it makes me feel more like a juggler than anything. But XCOM 2' s frenetic, chaotic pacing is stressing me out more than anything. I'm sure there are many hardcore players out there who will scoff at this assessment, and perhaps I'm really just not that good at XCOM 2, but I'm a returning veteran from XCOM: Enemy Unknown and Enemy Within, and while I doubt I'm anywhere close to as good as many, I'm not a newb either. The more I play and the more I think about it, the more I think it's a real problem with the game's design.